package jy.game;

import wx.xml.simpleframework.xml.Attribute;

// [XmlType]
public class UserDefinedFrame {
    @Attribute public String tag;
    @Attribute public double x;
    @Attribute public double y;
    @Attribute public String file;
    @Attribute public double scale;
    // [XmlIgnore]
    // public Sprite sprite;
}
